AI Insights · Timothy · April 2024
Top 5 Cartoon Fantasy Games in Czech Republic Q1 2024
Discover the performance of the top 5 cartoon fantasy games in the Czech Republic during Q1 2024, covering weekly downloads, revenue, and active users across a unified platform.
In the first quarter of 2024, the top 5 cartoon fantasy games in the Czech Republic demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Candy Crush Saga from King saw a consistent weekly revenue, peaking at approximately $48.3K in the first week of January and stabilizing around $38K to $39K in subsequent weeks. Weekly downloads fluctuated, starting at 2.6K and reaching a peak of 2.9K in mid-February. The game maintained a strong user base, with weekly active users ranging from 63.7K to 70.8K, closing the quarter with 70.6K active users.
Pokémon GO by Niantic, Inc. experienced significant spikes in revenue, notably reaching $91.2K in the week of February 19. Weekly downloads showed an upward trend, peaking at 4K in late February. The game consistently engaged users, with weekly active users ranging from 191K to 221K, ending the quarter with 221.6K active users.
Match Masters - PvP Match 3 from Candivore LTD maintained a stable revenue throughout the quarter, peaking at $25.7K in mid-February. Weekly downloads fluctuated, peaking at 2.4K in early January but generally decreasing toward the end of the quarter. The game’s active user base remained relatively steady, ranging from 19.1K to 24K.
Toon Blast by Peak Games had a consistent performance in terms of revenue, peaking at $11K in mid-March. Weekly downloads varied, with a high of 713 in late January but generally trending downward. Weekly active users showed similar fluctuations, ranging from 6.7K to 9K, ending the quarter with 7.8K active users.
Animals & Coins Adventure Game from Innplay Labs saw a peak in revenue of $7.9K in mid-January. Weekly downloads were highest in early January at 3.3K but declined significantly toward the end of the quarter. The game’s active users also showed a downward trend, starting at 10.1K and ending the quarter with 6.2K.
For more detailed insights and data, visit Sensor Tower.